The AI treament


  • Bug Fixes:
    • Flying enemies (Harpy)
      • AI fix where they would continually attack the player 
      • they now flee when either hit by or hit the player
  • Stage and transitions:
    • on the Seifer Boss 1st stage chase sequence
      • BG music stops playing if you beat the stage without dying once throughout rest of boss fight
      • now after cutscene music won't stop 

Get Void Walker

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